
Death Bloom | Lead Programmer
I lead a team of 10 programmers among a greater ~40 team to create an immersive, FPS, horror game over the course of 3 months.

Red Hat Ringo | Technical Director
As Technical Director of the UT Dallas Animation Lab, I supported our Maya pipeline and extended it to Unreal Engine 5.1

Roll Dem Bones
I lead a team of 5 other students through the GMTK 48 hour game jam and the Dallas Society of Play's (DSOP) 2 week slow jam.

Arcade Game Jam | Revenge of the Roombas
I lead a team of 4 other students to create a 3d, arena fighter for the SGDA and MakerSpace's Spring 2022 Game Jam.